PENGEMBANGAN MEDIA KOMIK DIGITAL DALAM PEMBELAJARAN PPKN KELAS IV SEKOLAH DASAR

NADIYAH RIZKIYAH, . (2024) PENGEMBANGAN MEDIA KOMIK DIGITAL DALAM PEMBELAJARAN PPKN KELAS IV SEKOLAH DASAR. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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Abstract

Penelitian dan pengembangan ini bertujuan untuk mendeskripsikan proses pengembangan dan mengetahui kelayakan produk media pembelajaran Komik Digital. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4-D (define, design, development, and, disseminate). Teknik analisis data yang digunakan berupa teknik analisis data kuantitatif dan kualitatif dengan subjek penelitian meliputi 3 ahli (ahli materi, ahli bahasa, dan ahli media), 3 peserta didik untuk one to one, 6 peserta didik untuk small group, dan 20 peserta didik untuk field test. Pengumpulan data dilakukan dengan observasi, wawancara, dan kuesioner. Hasil penelitian ini menunjukkan tingkat kelayakan dari produk berdasarkan uji validasi ahli materi sebesar 97%, ahli bahasa 96%, ahli media sebesar 90%, uji coba terhadap peserta didik mendapatkan persentase kelayakan sebesar 94% dalam uji one to one, uji small group sebesar 93%, dan uji field test sebesar 92%. Berdasarkan penilaian uji ahli dan peserta didik, maka dapat disimpulkan bahwa pengembangan media Komik Digital sangat layak dan dapat digunakan sebagai media pembelajaran dalam pembelajaran PPKn kelas IV Sekolah Dasar. Kata Kunci: Pengembangan, Media Pembelajaran, Komik Digital ***** This research and development aims to describe the development process and determine the quality of the feasibility of Digital Comic media. The research method used is Research and Development (R&D) with the 4-D development model (define, design, development, and, disseminate). The data analysis technique used is quantitative and qualitative data analysis techniques with research subjects including 3 experts (material experts, linguistics experts, media experts), 3 students for one to one, 6 students for small groups, 20 students for field test. Data collection was done by observation, interview, and questionnaire. The results of this study indicate the feasibility level of the product based on the material expert validation test of 97%, linguistics experts 96%, media experts 90%, and trials of students getting a feasibility percentage of 94% in the one to one test, small group test of 93%, and field test test of 92%. Based on the assessment of the expert validation test and student trials, it can be concluded that the development of interactive Digital Comic media is very feasible and can be used as a learning medium in the PPKn learning for grade IV Elementary School. Keywords: Development, Learning Media, Digital Comic

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Nidya Chandra Muji Utami, S.Pd.,M.Si. ; 2). Dr. Nina Nurhasanah, M.Pd.
Subjects: Pendidikan > Media Pembelajaran
Divisions: FIP > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Users 24821 not found.
Date Deposited: 17 Sep 2024 00:06
Last Modified: 17 Sep 2024 00:06
URI: http://repository.unj.ac.id/id/eprint/50889

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