PENGEMBANGAN VIDEO GAME INTERAKTIF UNTUK MENSTIMULASI KARAKTER BERSAHABAT PADA ANAK USIA 5-6 TAHUN

MUTIA SALMA KHOIRUNNISA, . (2022) PENGEMBANGAN VIDEO GAME INTERAKTIF UNTUK MENSTIMULASI KARAKTER BERSAHABAT PADA ANAK USIA 5-6 TAHUN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.

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1. COVER HALAMAN DEPAN.pdf

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2. ABSTRAK & ABSTRACT.pdf

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3. LEMBAR PERSETUJUAN.pdf

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4. LEMBAR ORISINALITAS.pdf

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5. LEMBAR PERSEMBAHAN.pdf

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6. KATA PENGANTAR.pdf

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7. DAFTAR ISI.pdf

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8. DAFTAR TABEL.pdf

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9. DAFTAR GAMBAR.pdf

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10. DAFTAR LAMPIRAN.pdf

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11.a. BAB I.pdf

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11.b. BAB II.pdf
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11.c. BAB III.pdf
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11.e. BAB V.pdf
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12. DAFTAR PUSTAKA.pdf

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13. LAMPIRAN-LAMPIRAN.pdf
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14. DAFTAR RIWAYAT HIDUP.pdf
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Abstract

Penelitian pengembangan karya inovatif ini bertujuan untuk menghasilkan sebuah produk berupa media Video Game Interaktif. Video Game Interaktif ini berjudul “My School Friends” dengan harapan dapat menstimulasi karakter bersahabat pada anak usia 5-6 tahun. Metode yang digunakan yaitu karya inovatif dengan model pengembangan ADDIE (Analyze, Design, Development, Implementation, Evaluation). Responden yang terlibat dalam penelitian ini adalah 6 orang anak murid TK kelompok B. Sebelum uji coba dilakukan kepada responden, peneliti telah melakukan tahap evaluasi expert review oleh para ahli, yaitu ahli media dan ahli materi. Hasil dari penelitian pengembangan karya inovatif ini menunjukkan bahwa Video Game Interaktif dapat digunakan untuk menstimulasi karakter bersahabat anak usia 5-6 tahun. Dalam penggunaannya diperlukan bimbingan dan arahan dari guru dan orang tua. **************************************************** This development research of innovative work is purposed to produce an Interactive Video Game. This Interactive Video Game entitled “My School Friends” with expectations to stimulate friendly character for children age 5-6 years. The method used is innovative work with developing method ADDIE (Analyze, Design, Development, Implementation, Evaluation). The respondents that involved in this research are 6 preschool students. Before the testing was carried out on the respondents, the researcher had conducted an expert review evaluation by the media experts and material experts. The results of this research show that interactive video game can be used to stimulate friendly character for children age 5-6 years. In its use it requires guidance and direction from the teachers and the parents

Item Type: Thesis (Sarjana)
Additional Information: 1). Dr. Yuliani Nurani, M.Pd. ; 2). Prof. Dr. Sofia Hartati, M.Si.
Subjects: Pendidikan > Pendidikan Dasar > Pendidikan Anak
Divisions: FIP > S1 Pendidikan Guru PAUD
Depositing User: PKL .
Date Deposited: 10 Oct 2024 04:57
Last Modified: 10 Oct 2024 04:57
URI: http://repository.unj.ac.id/id/eprint/51473

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