PENGEMBANGAN MODEL PEMBELAJARAN PENGENALAN AIR BERBASIS PERMAINAN UNTUK SISWA KELAS IV SDN CIPINANG CIMPEDAK 05 PAGI JAKARTA TIMUR

BHARETTO ABDUL HARRY, - (2020) PENGEMBANGAN MODEL PEMBELAJARAN PENGENALAN AIR BERBASIS PERMAINAN UNTUK SISWA KELAS IV SDN CIPINANG CIMPEDAK 05 PAGI JAKARTA TIMUR. Magister thesis, UNIVERSITAS NEGERI JAKARTA.

[img] Text
cofer.pdf

Download (2MB)
[img] Text
BAB I.pdf
Restricted to Registered users only

Download (208kB) | Request a copy
[img] Text
BAB II.pdf
Restricted to Registered users only

Download (2MB) | Request a copy
[img] Text
BAB III.pdf
Restricted to Registered users only

Download (797kB) | Request a copy
[img] Text
BAB IV.pdf
Restricted to Registered users only

Download (5MB) | Request a copy
[img] Text
BAB V.pdf
Restricted to Registered users only

Download (520kB) | Request a copy
[img] Text
DAFTAR PUSTAKA .pdf
Restricted to Registered users only

Download (256kB) | Request a copy
[img] Text
lampiran 1.pdf
Restricted to Registered users only

Download (1MB) | Request a copy

Abstract

ABSTRAK Penelitian ini bertujuan untuk : (1) mengembangkan model pembelajaran pengenalan air berbasis permainan untuk siswa SD Kelas IV, (2) menentukan efektivitas pengembangan model pembelajaran dengan desain yang dikemukakan oleh Bord&Gall melalui empat tahap yaitu (1) tahap identifikasi dan analisis kebutuhan, (2) tahap pengembangan desain dan draf model pembelajaran pengenalan air berbasis permainan untuk siswa SD kelas IV, (3) tahap pengujian (tinjauan ujicoba dan ahli ), dan (4) implementasi model pembelajaran pengenalan air berbasis permainan untuk siswa SD kelas IV. Pengumpulan data dengan menggunakan observasi, kuesioner, dan dokumentasi. Analisis data dilakukan secara deskriptif, kualitatif, dan kuantitatif. Hasil dari penelitian ini adalah sebuah pembelajaran pengenalan air berbasis permainan untuk siswa SD kelas IV yang terdiri dari 27 permainan. Menurut para ahli permainan, renang dan ujicoba, dapat disimpulkan bahwa pengembangan model pembelajaran pengenalan air berbasis permainan untuk siswa SD kelas IV adalah efektif untuk meningkatkan tekhnik berenang siswa SD kelas IV. ************* ABSTRACT This study aims to: (1) develop a game-based learning model for water introduction for elementary school students in Class IV, (2) determine the effectiveness of developing a learning model with a design proposed by Bord & Gall through four stages, namely (1) the identification and needs analysis stage, (2 ) the development stage of the design and draft of a game-based water introduction learning model for fourth grade elementary school students, (3) the testing phase (trial and expert review), and (4) the implementation of a game-based water introduction learning model for fourth grade elementary school students. Data collection using observations, questionnaires, and documentation. Data analysis was performed descriptively, qualitatively, and quantitatively. The results of this study are a game-based water introduction learning for elementary school students grade IV consisting of 27 games. According to game, swimming and trial experts, it can be concluded that the development of a game-based water recognition learning model for fourth grade elementary school students is effective to improve the swimming techniques of fourth grade elementary school students.

Item Type: Thesis (Magister)
Additional Information: 1). Dr.Sudrajat Wiradihardja. M.Pd. ; 2). Dr.Sri Nuraini, M.Pd.
Subjects: Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga
Divisions: PASCASARJANA > S2 Pendidikan Olahraga
Depositing User: Users 2513 not found.
Date Deposited: 18 Jun 2020 10:10
Last Modified: 18 Jun 2020 10:10
URI: http://repository.unj.ac.id/id/eprint/7822

Actions (login required)

View Item View Item