RIZKY SEKARINI ANIZAPUTRI, . (2023) PENERAPAN MEDIA PEMBELAJARAN BERBASIS SMART APPS CREATOR PADA MATA KULIAH SOLFEGIO DI PROGRAM STUDI PENDIDIKAN MUSIK (SEBUAH PENELITIAN INOVASI). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Rizky Sekarini Anizaputri, 2023. Penerapan Media Pembelajaran Berbasis Smart Apps Creator Pada Mata Kuliah Solfegio di Program Studi Pendidikan Musik. Skripsi. Program Studi Pendidikan Musik, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta. Tujuan penelitian ini yaitu untuk mengetahui bagaimana penerapan media pembelajaran berbasis Smart Apps Creator pada mata kuliah Solfegio di Program Studi Pendidikan Musik. Metode penelitian ini menggunakan metode penelitian mixed methods dengan menggunakan strategi metode campuran sekuensial (sequential mixed methods) terutama pada strategi eksploratoris sekuensial. Penelitian dilakukan di Universitas Negeri Jakarta dengan subjek penelitian yaitu mahasiswa pada mata kuliah Solfegio di Program Studi Pendidikan Musik. Teknik pengumpulan data dilakukan melalui wawancara, angket, dan studi pustaka. Teknik analisis data dilakukan dengan menyebar angket kepada para validator kemudian hasil yang didapatkan diolah dan dianalisis secara kualitatif. Pemeriksaan keabsahan data dilakukan dengan cara triangulasi sumber berupa wawancara bersama pakar. Hasil penelitian ini menunjukkan bahwa media pembelajaran berbasis Smart Apps Creator pada mata kuliah Solfegio di Program Studi Pendidikan Musik sesuai dengan langkah-langkah yang diterpakan. Produk media pembelajaran berbasis Smart Apps Creator untuk mata kuliah Solfegio di Program Studi Pendidikan Musik ini diberi nama SOLFUN, Learning Solfegio Is Fun. Berdasarkan hasil validasi dari para validator, media pembelajaran ini mendapatkan kriteria sangat baik dengan rata-rata presentase sebesar 90%. ***** Rizky Sekarini Anizaputri, 2023. Introduction of Smart Apps Creator Based Learning Media in Solfegio Courses in the Music Education Study Program. Thesis. Music Education Study Program, Faculty of Language and Arts, Jakarta State University. The purpose of this study is to find out how to apply Smart Apps Creator-based learning media in the Solfegio course in the Music Education Study Program. This research method uses mixed methods research methods using sequential mixed methods strategies, especially in sequential exploratory strategies. The research was conducted at The State University of Jakarta with the subject of research being students in the Solfegio course in the Music Education Study Program. Data collection techniques are carried out through interviews, questionnaires, and literature studies. Data analysis techniques are carried out by distributing questionnaires to validators then the results obtained are processed and analyzed qualitatively. Checking the validity of the data is carried out by triangulating sumber in the form of interviews with experts. The results of this study show that the Smart Apps Creator-based learning media in the Solfegio course in the Music Education Study Program is in accordance with the steps presented. This Smart Apps Creator-based learning media product for Solfegio courses in the Music Education Study Program is named SOLFUN, Learning Solfegio Is Fun. Based on the validation results from validators, this learning media gets excellent criteria with an average percentage of 90%.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1). R.M. Aditya Andriyanto, S.Pd., M.Sn. ; 2). Dra. Tjut Etty Retnowati, M.Pd. |
Subjects: | Seni Musik > Musik Teknologi dan Ilmu Terapan > Teknologi (umum) > Teknologi Pendidikan |
Divisions: | FBS > S1 Pendidikan Seni Musik |
Depositing User: | Users 17970 not found. |
Date Deposited: | 20 Mar 2023 01:50 |
Last Modified: | 20 Mar 2023 01:50 |
URI: | http://repository.unj.ac.id/id/eprint/38712 |
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