SEPTI KURNIA, . (2023) PENGEMBANGAN MEDIA WEBSITE BERBASIS PROJECT-BASED LEARNING DALAM PEMBELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Perkembangan teknologi dan informasi sangat berpengaruh terhadap dunia pendidikan, terutama media pembelajaran. Salah satu pemanfaatan teknologi dalam menciptakan media pembelajaran yang menarik adalah dengan media pembelajaran berbasis website. Penelitian ini bertujuan untuk mengembangkan media website berbasis Project-based Learning pada pembelajaran Produk Kreatif dan Kewirausahaan. Metode pengembangan media yang digunakan dalam penelitan ini adalah Research and Development (R&D) dengan model ADDIE oleh Dick and Carry. Adapun tahapan yang dilakukan yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), Evaluation (Evaluasi). Subjek dalam penelitian ini adalah siswa kelas XI Bisnis Daring dan Pemasaran (BDP) SMK Negeri 12 Jakarta. Teknik analisis data yang dilakukan dalam penelitian ini analisis data kuantitatif yang diperoleh dari hasil angket ahli materi, ahli media, penilaian praktisi guru, wakil kepala sekolah bidang kurikulum dan respon siswa. Uji efektivitas media website berbasis Project-based learning menggunakan uji N-Gain atau gain ternormalisasi, yang dilakukan dengan membandingkan selisih dari skor antara hasil tes awal (Pre-test) dan tes akhir (Post-test) terhadap selisih skor maksimal yang dicapai dan skor Pre-test. Hasil penelitian ini adalah media website berbasis Project-based Learning yang dikembangkan layak digunakan berdasarkan validasi dari ahli media dengan persentase 90% dan ahli materi dengan persentase 80%. Pada penilaian praktisi guru memperoleh persentase sebesar 91%, wakil kepala sekolah bidang kurikulum sebesar 98% dan respon siswa sebesar 94%, yang berarti media website berbasis Project-based Learning ini sangat layak untuk digunakan. Hasil Uji Efektivitas Produk menghasilkan 0,77, yang berarti penggunaan media website berbasis Project-based Learning dapat meningkatkan hasil belajar kategori tinggi karena g ≥ 0,7. Sedangkan tingkat efektivitasnya memperoleh persentase nilai sebesar 76,91% dan dinilai efektif dalam pembelajaran Produk Kreatif dan Kewirausahaan. *** The development of technology and information greatly influences the world of education, especially learning media. One of the uses of technology in creating interesting learning media is based learning media website. This research aims to develop media website Project-Based Learning on learning Creative Products and Entrepreneurship. The media development method used in this research is Research and Development (R&D) with the ADDIE model by Dick and Carry. The steps taken are: Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The subjects in this study were class XI Online Business and Marketing (BDP) students at SMK Negeri 12 Jakarta. The data analysis technique used in this study was the analysis of quantitative data obtained from the results of questionnaires from material experts, media experts, assessments of teacher practitioners, vice principals in the field of curriculum and student responses. Media effectiveness test website Project-based learning using the N-Gain test or normalized gain, which is done by comparing the difference in scores between the initial test results (Pre-test) and final test (Post-test) to the difference in the maximum score achieved and the score Pre-test. The results of this study are the media website Project Based Learning developed is suitable for use based on validation from media experts with a percentage of 90% and material experts with a percentage of 80%. In the evaluation of teacher practitioners, they obtained a percentage of 91%, vice principals in the curriculum area of 98% and student responses of 94%, which means the media website Project Based Learning it is very worthy to use. Product Effectiveness Test Results produce 0.77, which means the use of media website Project Based Learning can improve learning outcomes in the high category because g ≥ 0.7. While the level of effectiveness obtains a percentage value of 76.91% and is considered effective in learning Creative Products and Entrepreneurship.
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1) Prof. Dr. Corry Yohana, MM ; 2) Nadya Fadillah F, S.Pd., M.Pd |
Subjects: | Pendidikan > Teori, Penelitian Pendidikan Pendidikan > Media Pembelajaran |
Divisions: | FE > S1 Pendidikan Tata Niaga |
Depositing User: | Users 19788 not found. |
Date Deposited: | 12 Sep 2023 01:06 |
Last Modified: | 12 Sep 2023 01:06 |
URI: | http://repository.unj.ac.id/id/eprint/42033 |
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