Ririn Yuniwanti, . (2024) PENGEMBANGAN MODEL PERMAINAN TRADISIONAL ENGZLE (ENGKLEK PUZZLE) UNTUK MENINGKATKAN KETERAMPILAN PEMECAHAN MASALAH ANAK USIA 5 -6 TAHUN. Magister thesis, UNIVERSITAS NEGERI JAKARTA.
Text
COVER.pdf Download (387kB) |
|
Text
BAB 1.pdf Download (180kB) |
|
Text
BAB 2.pdf Restricted to Repository staff only Download (342kB) | Request a copy |
|
Text
BAB 3.pdf Restricted to Repository staff only Download (371kB) | Request a copy |
|
Text
BAB 4.pdf Restricted to Repository staff only Download (623kB) | Request a copy |
|
Text
BAB 5.pdf Restricted to Repository staff only Download (123kB) | Request a copy |
|
Text
DAFTAR PUSTAKA.pdf Download (223kB) |
|
Text
LAMPIRAN.pdf Restricted to Repository staff only Download (2MB) | Request a copy |
Abstract
ABSTRAK Penelitian ini bertujuan untuk mengembangkan model permainan tradisional Engzle (Engklek Puzzle) yang diadaptasi untuk meningkatkan keterampilan pemecahan masalah pada anak usia 5-6 tahun. Permainan tradisional Engklek, yang dikenal sebagai permainan lompat kotak, dikombinasikan dengan elemen puzzle untuk menciptakan kegiatan yang menantang dan edukatif bagi anak-anak. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Hasil penelitian menunjukkan bahwa model permainan Engzle dapat meningkatkan keterampilan pemecahan masalah anak secara signifikan. Uji coba dilakukan di beberapa taman kanak-kanak dengan melibatkan 24 anak sebagai subjek penelitian. Analisis data dilakukan dengan mengukur perbedaan keterampilan pemecahan masalah sebelum dan sesudah menggunakan engzle. Hasil menunjukkan peningkatan yang signifikan dalam keterampilan pemecahan masalah anak setelah bermain Engzle. Temuan ini mengindikasikan bahwa Engzle dapat menjadi alternatif permainan edukatif yang efektif untuk mendukung perkembangan kognitif anak usia dini. Kata kunci: permainan tradisional engklek, Engklek Puzzle, keterampilan pemecahan masalah, anak usia dini, pengembangan model. ABSTRACT This research aims to develop a model of the traditional Engzle game (Engklek Puzzle) adapted to improve problem-solving skills in children aged 5-6 years. The traditional Engklek game, known as the box jump game, is combined with puzzle elements to create challenging and educational activities for children. The research method used is Research and Development (R&D) with the ADDIE approach (Analysis, Design, Development, Implementation, and Evaluation). Research results show that Engzle's game models can significantly improve children's problem-solving skills. The trials were conducted in several kindergartens involving 24 children as subjects of the study. Data analysis was done by measuring the difference in problem-solving skills before and after using engzle. The results showed a significant improvement in child's troubleshooting skills after playing engzles. These findings indicate that Engzle can be an effective alternative to educational games to support early childhood cognitive development. Keywords: traditional game hopscotch, Engklek Puzzle, problem-solving skills, early childhood, model development.
Item Type: | Thesis (Magister) |
---|---|
Additional Information: | 1). Dr. Hapidin, M.Pd. ; 2). Dr. Nurjannah, M.Pd. |
Subjects: | Pendidikan > Pendidikan Dasar > Pendidikan Anak |
Divisions: | FIP > S2 Pendidikan Anak Usia Dini |
Depositing User: | Users 24202 not found. |
Date Deposited: | 31 Jul 2024 01:37 |
Last Modified: | 31 Jul 2024 01:37 |
URI: | http://repository.unj.ac.id/id/eprint/47510 |
Actions (login required)
View Item |