NADILLA SYIFA DEWI, . (2025) PENINGKATAN HASIL BELAJAR KELINCAHAN MELALUI PERMAINAN TRADISIONAL PADA SISWA KELAS VIII SMP SINGAPORE INTERCULTURAL SCHOOL. Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
PENINGKATAN HASIL BELAJAR KELINCAHAN MELALUI PERMAINAN TRADISIONAL PADA SISWA KELAS VIII SMP SINGAPORE INTERCULTURAL SCHOOL ABSTRAK Penelitian ini bertujuan untuk mengetahui peningkatkan hasil belajar kelincahan siswa melalui pembelajaran berbasis permainan tradisional Galasin, Bentengan, dan KucingKucingan. Subjek penelitian adalah 15 siswa kelas VIII di Singapore Intercultural School South Jakarta. Jenis penelitian yang dilakukan dalam penelitian ini adalah Penelitian Tindakan Kelas (PTK) dengan metode pendekatan kuantitatif deskriptif untuk hasil tes kelincahan, dan kualitatif deskriptif untuk data observasi, serta dokumentasi. Hasil penelitian menunjukkan peningkatan hasil belajar kelincahan siswa dari pra-siklus ke post-siklus. Pada pra-siklus, didapatkan bahwa siswa yang telah tuntas sebanyak 6 siswa (40%) sedangkan siswa yang telah tuntas setelah penerapan permainan tradisional, sebanyak 15 siswa (100%). Dari data tersebut dapat dilihat bahwa terdapat peningkatan tingkat ketuntasan siswa dari pra-siklus ke post-siklus. Dalam hal ini peneliti dapat mengatasi masalah rendahnya tingkat kelincahan siswa dengan pembelajaran menggunakan permainan tradisional pada anak kelas VIII SMP Singapore Intercultural School South Jakarta. Kata Kunci : Kelincahan, Permainan Tradisional, Penelitian Tindakan Kelas IMPROVING AGILITY LEARNING OUTCOMES THROUGH TRADITIONAL GAMES FOR STUDENTS IN CLASS VIII OF SINGAPORE INTERCULTURAL JUNIOR HIGH SCHOOL ABSTRACT This study aims to determine the improvement of students' agility learning outcomes through learning based on traditional games Galasin, Bentengan, and KucingKucingan. The research subjects were 15, 8th grade students at Singapore Intercultural School South Jakarta. The type of research conducted in this study is Classroom Action Research (PTK) with descriptive quantitative approach method for agility test results, and descriptive qualitative for observation data, and documentation. The results showed an increase in student agility learning outcomes from pre-cycle to post-cycle. In the pre-cycle, it was found that students who had completed as many as 6 students (40%) while students who had completed after the application of traditional games, as many as 15 students (100%). From these data it can be seen that there is an increase in the level of student completeness from pre-cycle to post-cycle. In this case, researchers can overcome the problem of low levels of student agility by learning to use traditional games in class VIII Singapore Intercultural School South Jakarta. Keywords: Agility, Traditional Games, Classroom Action Research
Item Type: | Thesis (Sarjana) |
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Additional Information: | 1.) Dr. Eka Fitri Novita Sari, M.Pd ; 2.) Dr. Iwan Setiawan, M.Pd |
Subjects: | Pendidikan > Penelitian Tindakan Kelas Pendidikan > Penelitian Tindakan Kelas > Metode Belajar Mengajar Olah Raga dan Seni Pertunjukan > Pendidikan Olah Raga |
Divisions: | FIO > Pendidikan Jasmani |
Depositing User: | Nadilla Syifa Dewi . |
Date Deposited: | 06 Aug 2025 06:29 |
Last Modified: | 06 Aug 2025 06:29 |
URI: | http://repository.unj.ac.id/id/eprint/58371 |
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