AN NAAS YAHYA, . (2026) MODEL EVALUASI PEMBELAJARAN BAHASA ARAB BERBASIS GAMIFIKASI MENGGUNAKAN CROWDPURR (PENELITIAN PENGEMBANGAN DI SMK MUHAMMADIYAH 6 JAKARTA). Sarjana thesis, UNIVERSITAS NEGERI JAKARTA.
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Abstract
Penelitian ini bertujuan untuk mengembangkan media penilaian untuk pelajaran bahasa Arab menggunakan Crowdpurr sehingga siswa dapat menyelesaikan penilaian pembelajaran dengan cara yang menyenangkan. Metode yang digunakan dalam penelitian ini adalah metode pengembangan (R&D) dengan metode ADDIE (Analyze, Design, Development, Implementation and Evaluate). Penelitian ini terdiri dari 5 langkah, yaitu: 1) Analisis kebutuhan Peserta didik kelas sepuluh di SMK Muhammadiyah 6 Jakarta terhadap media penliaian pembelajaran bahasa Arab menggunakan Crowdpurr, 2) Mendesain produk, 3) Pengembangan produk, 4) Implementasi produk, dan 5) Evaluasi Produk. Hasil penilaian ahli materi mendapatkan kategori "sangat layak" dengan presentase 92% dan hasil penilaian ahli media mendapatkan kategori "layak" dengan presentase 80%, serta hasil penilaian peserta didik mendapatkan kategori "layak" dengan presentase "84,6%". Dengan demikian, Crowdpurr layak untuk digunakan sebagai media penilaian untuk pelajaran bahasa Arab. Kata kunci: Media Penelitian Pembelajaran, Bahasa Arab, Crowdpurr ***** This research aims to develop an assessment media for Arabic language lessons using Crowdpurr so that students can complete learning evaluations in an enjoyable way. The method used in this research is the Research and Development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluate). This research consists of 5 steps: 1) Analyzing the needs of tenth-grade students at SMK Muhammadiyah 6 Jakarta regarding Arabic language learning assessment media using Crowdpurr, 2) Designing the product, 3) Developing the product, 4) Implementing the product, and 5) Evaluating the product. The results of the material expert assessment received the "very feasible" category with a percentage of 92%, the media expert assessment received the "feasible" category with a percentage of 80%, and the student assessment esults received the "feasible" category with a percentage of 84.6%. Therefore, Crowdpurr is suitable for use as an assessment media for Arabic language lessons. Keywords: Learning Assessment Media, Arabic Language, Crowdpurr
| Item Type: | Thesis (Sarjana) |
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| Additional Information: | 1). Prof. Dr. Nuruddin, M.A. ; 2). Andri Ilham, M.A.Hum. |
| Subjects: | Bahasa dan Kesusastraan > Bahasa Arab |
| Divisions: | FBS > S1 Pendidikan Bahasa Arab |
| Depositing User: | An Naas Yahya . |
| Date Deposited: | 01 Mar 2026 07:43 |
| Last Modified: | 01 Mar 2026 07:43 |
| URI: | http://repository.unj.ac.id/id/eprint/65790 |
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